
This program is the 3rd revised and expanded edition of the ever popular Chess Tactics Art by the Russian GM of Correspondence chess, Maxim Blokh. The material was chosen for a wide variety of player strengths from 1600 Elo to 2300 Elo. The focus of the difficulty of the examples is on amateurs but even masters will find themselves challenged by the hardest ones.
Tactical methods (Annihilation of Defense, Distraction, Decoy, Open attack, Opening of a file, Space clearance, X-ray attack, Interception, etc);
Combination motifs (Geometrical motif, Weakness of a file, rank or diagonal, Opposing, A piece is overloaded, Bad position of the pieces, Limited material, etc);
Numerous text and visual hints to help the student find the solution if they don’t at first. Help features include: marking the most important squares, illustration of ideas with more simple examples (more than 1,000 subsidiary exercises). In some cases, an extra board is presented.
Shows the pattern behind the combination, further enhancing the student’s pattern recognition.

Optional change of colors and sides increases the number of exercises four
times

Several languages are supported: English, French, German, Italian, Russian and Spanish.
No additional software is required.
Tactical methods1. ANNIHILATION OF DEFENCE 1.1. Annihilation of the pieces
defending other pieces 2. DISTRACTION 2.1. Distraction of the pieces
defending other pieces 3. DECOY 3.1. Decoy of a king to a mating net 4. OPEN ATTACK 4.1. Execution of an open attack 5. OPENING OF A FILE 5.1. The h- (a-) file 6. SPACE CLEARANCE 6.1. File clearance 7. X-RAY ATTACK 8. INTERCEPTION 8.1. Execution of interception 9. BLOCKING, ENCIRCLEMENT 9.1. Smothered mate 10. DESTRUCTION OF THE PAWN SHELTER 10.1. The king is defended by fianchetto 10.1.1. The bishop is absent 10.2. One pawn protects the king 10.4.1. The pawns are on f7, g7 and
h6 10.5. A king is protected by the
pawns placed on the sixth and fifth ranks 11. PAWN PROMOTION 11.1. Pawn breakthrough 12. INTERMEDIATE MOVE. WINNING OF A TEMPO 12.1. Intermediate move 13. PLAY FOR A STALEMATE 14. RESTRICTING OF A MATERIAL 15. PURSUIT 15.1. Pursuit of a king 16. CONJUNCTION OF TACTICAL METHODS 16.1. Exploiting a passed pawn 16.2.1. Knight double attack 16.3. Exploiting an open attack 16.6.1. Threats along the back rank 16.7. Combinations to win material 16.8.1. Conjunction of threats to
attack the king and the queen Combinational motifs1. GEOMETRICAL MOTIF 1.1. Knight forks 1.1.1. Removal of defence 1.2. Files (ranks) 1.3.1. Removal of obstacles 1.4. Pawn forks |
2. WEAKNESS OF A FILE 2.1. The back rank 2.1.1. Annihilation of defence 2.2. The seventh rank 2.3.1. Mate to a "cramped"
king 2.4. The g-file 3. OPPOSING 3.1. Open attack 3.1.1. Execution of an open attack 3.2. Exploiting a pin 3.2.1. Attack on a pinned piece 3.3. Decoy for a pin 3.3.1. Attack on a pinned piece 3.4. Counterblow by a
"pinned" piece 4. WEAKNESS OF A SQUARE(S) 4.1. "The hole" of the fianchettoed bishop 4.1.1. The h-file 4.2. Invasion of a file 5. A PIECE IS OVERLOADED 5.1. A bishop is overloaded 6. LACK OF DEFENCE OF THE PIECES 6.1. Annihilation of defence 7. BAD POSITION OF THE PIECES 8. PASSED PAWN 8.1. Pawn breakthrough 9. LIMITED MATERIAL 9.1. Play for a stalemate 10. CRAMPED KING POSITION 10.1. Removal of defence 11. LACK OF A KING DEFENCE 11.1. A king is defended by fianchetto 11.1.1. The bishop is absent 11.2. "Sieve" structure
(e6,f7,g6,h7) A bishop is outside "the fianchetto" 11.4.1. The pawns are on g7 and h6 11.5. Three pawns protect the king 11.5.1. The pawns are on f7, g7 and
h6 11.6. A king is protected by the pawns placed on the sixth and fifth ranks 11.6.1. "Dragging a king
out" 11.7. Typical methods of attack in a
Q-side castling position 11.10.1. A king is on e8 11.11. Attack on a king in an endgame 12. CONJUNCTION OF COMBINATIONAL MOTIFS 12.1. Combinations which are not
connected with mate threats 12.2.1. Mate threats combined with
threats to attack a queen Grades by difficulty1. STUDIES WITH DIFFICULTY LEVEL 10 2. STUDIES WITH DIFFICULTY LEVEL 20 3. STUDIES WITH DIFFICULTY LEVEL 30 4. STUDIES WITH DIFFICULTY LEVEL 40 5. STUDIES WITH DIFFICULTY LEVEL 50 6. STUDIES WITH DIFFICULTY LEVEL 60 7. STUDIES WITH DIFFICULTY LEVEL 70 8. STUDIES WITH DIFFICULTY LEVEL 80 9. STUDIES WITH DIFFICULTY LEVEL 90
|
Essential:IBM-compatible PC with Pentium 75 CPU, 12 MB memory (RAM), Hard Disk (4 MB of free disk space for the program), VGA graphics, Windows 95/98 or NT 4.0, CD-ROM drive, Microsoft-compatible mouse.
Recommended:24 MB or more RAM, Super VGA graphics with 256 colors and 800x600 screen mode.